The poor man’s signets. Has KevinLoadedDice been drafting your cube? If so, you’re probably tired of ‘tasting the rainbow’. If you want four and five color control to take a chill-pill, replace your signets with these guys. They are still very playable, just a little more fair. Plus the draw ability is really nice in the late game.
I don’t understand why everyone gets butt-hurt over land destruction. Resource denial is and always has been a legitimate part of the game. And in a format littered with dual lands, I’d argue that some form of mana disruption is absolutely necessary. Unless of course you want to watch control mirrors all fucking day. Just look at all these fun Dust Bowl interactions!
You can:
-Tutor it up with Primeval Titan or Weathered Wayfarer
-Tutor it up with Primeval Titan or Weathered Wayfarer
-Destroy a Maze of Ith to clear the way for your army of durdles
-Attack greedy mana bases (eat it Kevin)
-Feed your Life from the Loam engine
-Feed your Worm Harvest or Raven’s Crime
-Keep Land Tax active
-Go absolutely bonkers with Crucible of Worlds
Here is green doing something it rarely gets to do - unfair, degenerate shenaniganery. And because it’s in green, you know this card is coming out earlier than turn 4. Hmm…who pairs well with this card?…I can’t quite put my finger on it…
If you think black is the color of hate in Magic, you’re wrong. White is the color of hate-bears, and this guy is one of the hateyest. Cube is chock full of fetchlands and tutors. In my cube, I like to balance these effects with some good ol’ fashioned hate. And you know who likes to party with Leonin Arbiter?
Mono black aggro is the Jon Snow of cube. Everyone loves to hate it, and no one wants to admit it can be good. Nether Void is black aggro’s Armageddon. Get ahead, drop this, win. ‘Take the black’ just got a whole new meaning…well, besides the title of that movie you hide from your wife.
-Land Tax
-Tithe
-Braingeyser
-Stroke of Genius
-Any other draw effects
And how about using Firestorm as an enabler? Cast it to wipe your opponent’s board while discarding Griselbrand, and reanimate him. Then lose a friend. Possibilities, baby.
I encourage all of you to sleeve these babies up and give 'em a go. Until next time, happy cubing!
Here is green doing something it rarely gets to do - unfair, degenerate shenaniganery. And because it’s in green, you know this card is coming out earlier than turn 4. Hmm…who pairs well with this card?…I can’t quite put my finger on it…
"We've come to dance with your dates".
"Nice fetches, brah." |
If your deck runs loads of artifact mana, Sunder can be insane. With a few mana rocks out, this is basically a one-sided Armageddon. Sure, the opponent gets to play those lands again, but he will be so far behind the game will be all but over. It also combos quite well with cards that ask you to discard…
I love Firestorm. A lot. Like, to an unhealthy, obsessive degree. Ever since the days of the original PT Jank, I’ve been addicted to loading up my hand with lands and then skeeting damage all over my opponents’ boards with Firestorm. With any draw effects this card is quite abusive. And talk about value-the amount of damage you get for a single red mana feels like highway robbery. With chase scenes and explosions. And brown-grey. Anyway, here are some cards that play well with Firestorm:
-Land Tax
-Tithe
-Braingeyser
-Stroke of Genius
-Any other draw effects
And how about using Firestorm as an enabler? Cast it to wipe your opponent’s board while discarding Griselbrand, and reanimate him. Then lose a friend. Possibilities, baby.
I encourage all of you to sleeve these babies up and give 'em a go. Until next time, happy cubing!
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