Sunday, March 31, 2013

!


This past week at the Game Developers Conference, Hideo Kojima, father/deoxyribonucleic acid/Krishna of the Metal Gear (Solid) franchise, admitted to the worst kept (probably intentionally…so shifty, the Kojima!) secret in video games for those of us who have been paying attention--  The Phantom Pain, first announced at the VGAs (the classiest of all venues in which to announce AAA video games), is in fact Metal Gear Solid V, follow-up to 2010’s excellent sneak-on-the-go-a-thon (Not) Metal Gear Solid (5): Peace Walker.

(That was one sentence…By the by, how do you guys feel about parenthetical references?  I’m for ‘em.)

This follows up the PAX Prime news from way-back 2012 that there would be a NEW Metal Gear Solid game entitled Metal Gear Solid:  Ground Zeroes.  As it turns out, these two games-cum-pretentious-double-album comprise Metal Gear Solid V…Ground Zeroes acts as the prologue, then the Phantom Pain picks up the story proper after the events of GZ.

So, for all of you that haven’t been paying attention to Metal Gear Solid for the past 15 years (shame on you!), let’s get you caught up:

“Previously, on LOST Metal Gear Solid…”

Friday, March 29, 2013

Who's Down Wit O-P-N!? Google Apparently.

Google has been built around one central rule, which many are familiar with, "Don't Be Evil." Though lots of folk have questioned and doubted the actions of Big-G in the past, on account of privacy rules changes, and data collection.  The running of an empire is messy business (And yes I think Google is an empire), but they seem to be trying to prove that one can be a just ruler over the large tracks internet, rather than turning into a gulag running dictator.
Recently Google showed its mettle, by announcing it's agreement to a Open Patent Non-Assertion Pledge (OPN).  The OPN effectively states that Google will not litigate against any developer, or distributor of open source code, under certain patents, though they will retaliate if sued. This isn't a first for Google, as they are also a member of OIN a Linux cooperative, which counts Red Hat as a member too, and have a similar agenda to what the OPN is aiming at.
This move is to prevent more patent wars, something that occurs within the tech industry frequently; often for no purpose but to crush possible competition with a brigade of well paid, pen wielding lawyers, in order to have a company go bankrupt defending themselves in court.
If you would like to read more, Duane Valz has written 'Taking a stand on open source and patents' for Google's Public Policy Blog.

Thursday, March 28, 2013

Antichamber

So here is a game you may have heard of, but never played; ANTICHAMBER  a FPMF (First Person Mind Fuck).  I try to avoid salty language when writing, but this game is so stupefying, I find it hard to grasp any language other then the most crass after playing, but I will do my best.  This is simply due to the rewiring that this game does to any initiated gamer.

The ques and signals within the game's environment are all misleading at first glance, pleading with the player to abandon their understanding of reality real or virtual. At no point does this become discouraging, with the use of small signs scattered across the Escher-esque tunnels, with clues or morale lifting advice inscribed on them. Your progress is also tracked by the reading of the black signs while in the maze.

Of the many design tricks that the game employs to fascinate and amuse, the reshaping that levels take while you travel through them, is utterly flabbergasting.  Walk down a path, to arrive back where it began, only to turn around and find a completely different level behind you, or peek through a window to be seamlessly transported to the room beyond.  I don't want to spoil anymore since coming across these within the game is honestly elating.

Monday, March 25, 2013

GAMING in COLOR

The gaming world can be a rough place, with a lot of hurtful things said over head sets across long distances, and for many people that hits very close to home. David Gil is trying to tell their story in a documentary about the LGBTQ community and gaming. The documentary GAMING IN COLOR is so exciting to me as a gamer and human, but it needs some help so head over to KickStarter to share some love. We are community of all different types of people, and that is a beautiful thing. Learning about one another only makes it better, giving us all the chance to all be aware of ourselves and others, to open the doors wide in our community, so no one has to game alone.

A Trek-ebration!

Hulu is doing a limited run of ALL the STAR TREK series for FREE, so check it out.

War In The Palm Of Our Hands

June 2007 was when the first app was fired, and the battle for mobile gamer's thumbs began.  At the end of this coming June the iPhone will be celebrating six years on the market, with the inevitable release of some newer and shinier model, with a few more features.  The capability Apple has to make a new or at least new-ish devices annually, while maintaining the regular sales is impressive.  This reminds me of the former ubiquitous handheld gaming device the GameBoy, now re-branded as the DS/3DS, and the  juggernaut behind them Nintendo.  The GameBoy business model is a clear ancestor to the iPhone; with the many various upgrades some minor, Pocket, SP, and XL (including the most ridiculous and infuriating one Colored GameBoy re-branded as 'Play it Loud' due to confusion, not to be mixed up with the GameBoy Color an actual color upgrade.); other more of significant upgrades Color, DSi and 3DS are released about every other year. Now the largest similarities between these products are not just the business model but, touch screens, cameras, online stores, and some of the same market share.

There is a significant sorrow that comes with the witnessing of Nintendo's ship burning up on re-entry to the new gaming landscape.  Personally I have owned many GameBoy products, from the Pocket that I carried in the butt pocket of my jean shorts, all summer vacation long; Color GB that received Pelican battery pack & magnifier screen attachments, to make it even cooler in my adolescent eyes; to the gift SP, from my very first girlfriend; last the three DS Lite's I bought myself, because I loved them so much, that anytime I lost one, I bought another as soon as possible.  Heck there are two more that I gave as gifts to past girlfriends, who wanted to get into gaming, but had no desire to play on standard consoles.  That was part of what put Nintendo among the stars in the past decade. GameBoy was a product for both the serious and causal gamer who wanted a fun relaxing experience, with great new and familiar IP games, on a higher quality, but lower cost device, with long battery life. Now nearly everyone you know, owns a personal gaming console; yes it is in the shape of a smartphone, but it is a viable gaming platform.  

Saturday, March 23, 2013

RIDDICK

Guilty pleasure RIDDICK is back, as Vin Diesel released a 22 second long trailer for the next film on his Facebook profile. Check it out in the link.