Years ago, you used to play Magic: The Gathering. Every day after school you and your friends
would gather around the kitchen table, shuffle up piles of cardboard spells,
and lay waste to one another. It was
amazing.
But then something horrible happened. The game lost its luster. For most people, Magic got too expensive, too
competitive, or both. For whatever
reason, you packed up your precious cardboard spells, shoved them under a bed,
and moved on to some other hobby.
The story above applies to many gamers out there. If it didn’t happen to you, I bet you know
someone who knows what I’m talking about.
Here’s my version of the story, in brief:
I got hooked on Magic
in 9th grade. I got really
into competitive play and even won a few local tournaments. Then, Wizards of the Coast began releasing the
now infamous Urza’s Block. The power
level of cards went through the roof, so much so that Wizards actually banned
cards that were currently in print for Type II (what is now called
Standard). The game changed. It was no longer fun. My playgroup started
losing interest. I had barely any money, and was afraid to
invest it in cards for fear of seeing them banned weeks later. At this point I packed up my spells and
called it quits.
If you didn’t play during Urza’s Block, just check out these two masterpieces:
"What could possibly go wrong?"
I bet Wizards of the Coast R&D never predicted they'd be refunding packs for people who opened Memory Jars. Well guess what - it happened.
"I get it, you're emo because some really mean wizards pissed you off. So WTF is cube?
Alright. Let’s get
down to business. Why am I waxing poetic
about how thousands of nerds quit Magic?
Cube.
Cube is a format created by magic players for magic players. Sure, Wizards of the
Coast has cube draft in Magic Online, and I’m sure those greedy fucks would have
you believe they invented the format. Trust me, they didn’t. Cubing was invented by some really brilliant
people years ago and has only recently come to the forefront of alternative
Magic formats. Here’s how it works:
-Assemble
a pool of around 300-700 cards. No
duplicates.
-Draft these cards with your friends, build
decks, and smash face.
Cube is amazing because it avoids all the horrible things I
mentioned in the story above. You won’t
get priced out of the game. You won’t
have to deal with overpowered cards, unless of course you want to. In fact, if you do it right, you’ll never
have to pay for a Magic card again. Cube
is the answer!
HOW TO BUILD IT
Go under your bed, and find that
box of cards you so hastily packed up years ago. Now go through them. Remember this? How about this? What about this guy? Nothing could escape this! And how could you forget the lusty rendezvous
you had with this winged harlot
in your basement? She may not tap, but
you sure tapped the shit out of…well…yourself.
As you go through the cards, sort them by
color. Only take out the ones you liked
playing with, or ones you think are awesome.
And don’t forget the Artifacts and non-basic Lands. If you find any of these
or these, feel free to mail
them to me. They’re worthless. Really.
;)
Once you get about 30-40 cards
per color you can begin playing with your cube.
Now let me pause. A lot of cube
enthusiasts are reading this, and I can hear the mouth-breathing rage already:
*Simpsons Comic Book Guy Voice*: “Serra Angel is simply suboptimal at that
converted mana cost! You should be using the exact cube list from
OneofManyCubeWebsites.com!”
Listen dude. I KNOW.
Let me get the kids started, then they can decide what cards are
best. That’s the best thing about cube…its
your baby and you can raise it however you want.
Hmm. This implies you actually
had sex with…something. But let’s not
get too cerebral here.
PLAYING WITH YOUR CUBE
Find three friends. I
know. I ask a lot.
Anyway, if you can get past the first step, shuffle up your
entire cube. Deal out piles of 15
face-down cards. You’ll need three of
these ‘packs’ per player. Everyone ‘opens’
a pack, drafts a card, and passes the remaining pack to the left. Do this until all cards are drafted. The next pack gets passed to the right, and
the third and final goes back to the left.
When you’re done, everybody builds 40 card decks out of what they
drafted. Make sure you provide basic
land for everyone to use. Then, game on.
Many of you are like, “Did you really have to explain
booster draft?”. Well yes, yes I
did. This article is not for the
ravaging hordes of 12-year olds who take their overblown allowances to huge
events and dump hundreds of dollars into booster draft side-events. This article is for the old school players,
the ones who probably didn’t give a damn about any organized play outside of
their kitchen table back in the day. So
if you’re too ‘pro’ for this article, simply Alt-Tab to StarChannelGameCityOfFireballs.com
and overpay on some preorder cards or something. Leave me and my cubists alone!
SO WHAT NOW?
Congratulations, you are now the proud owner of a cube. This is no ordinary stack of cards. It is the source of endless
entertainment. No two cube drafts are
the same! The replay value is infinite.
Of course, if you want to invest some money in your cube, go
to PotomacDist.com for the best prices on bulk sleeves. If you’re playing with nice cards, you won’t
regret it.
Check out my next
article for tips on how to optimize your cube without spending your hard-earned dough. Until then, get your cube on!